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Ink Plane Activation Code [Password]





















































About This Game Short arcade game drawn and coded by Artur Petrov. You have to fight the pirates in the air, sea and land. Play time between 10 – 15 minutes. 1075eedd30 Title: Ink PlaneGenre: Casual, IndieDeveloper:Artur PetrovPublisher:Artur PetrovRelease Date: 16 Sep, 2018 Ink Plane Activation Code [Password] ink pens on a plane. fountain pen ink on plane. ink on plane. ink bottle plane. ink cartridge on a plane. ink pen on plane. ink paper plane. ink planet novi sad. printer ink on plane. ink cartridge on plane. take ink on plane. ink planet piercing. pen ink plane. ink plane drawing. ink planet drawing. planet ink ottawa. planet ink canton ga. plane ink stamp. ink pad plane. ink planet co. ink bottle on plane. white ink plane tattoo. planet ink piercing prices. ink allowed on plane. ink plane tattoo. calligraphy ink plane. ink cartridge plane This game has potential but it's too under developed at the moment, even when you consider the price.There are many minor areas that need improvement that are evident withing the first 2 minutes of play.Your craft has a wide wingspan that makes you an easy target.Your craft is slow to maneuver making the game feel sluggish and makes you an even easier target.There are minimal pickups for a game of this type.Weapon pickups are bland with no powerup features.The music gets repetitive, FAST.You are limited to only 3 lives.No compound enemies, only unitary large enemies.AI movements are lifeless.. I think this has potential and the artsyle is fantastic, but the sluggish movement from the acceleration and most of the enemies having the same bullet patterns that go towards your X and Y coordinates is somewhat of a problem.Usually in shmups, movement is digital rather than analog with no acceleration. The reasoning for this is because in games like this, players need to able to move immediately to their desired location when dodging bullets. Some people say that acceleration should only be in flight simulators, not shmups like this. As a suggestion to make your controls feel more like a proper shmup game, either make the acceleration faster or remove the acceleration completely. Also, I was surprised at the Land Stage where there were tanks moving in a circle. That was a cool change of pace from most enemies going down and aiming their bullets at your X and Y coordinates (I mean those two tanks moving in a circle have the same bullet pattern but their movement changes up the feeling a bit). Also, the game is a bit too easy in my opinion, especially when you have all of your bombs by the time you reach the bosses.Anyways, it's still a fun game if you look past these flaws. Being able to invert the black and white palletes was a cool touch too.. Its a cute, fun graphically easy on the eyes game. Brings back all the memories of 1942 at the arcase.The controls are sluggish, and there is no option to re-bind keys, or have the use of a game pad.I enjoyed playing it, but the fustration is real.. Nice we game. Sit back and relax and try your luck. Go for the upgraded weapons and avoid enemy fire, simple enough concept but can get tricky over land, air, and sea.. I think this has potential and the artsyle is fantastic, but the sluggish movement from the acceleration and most of the enemies having the same bullet patterns that go towards your X and Y coordinates is somewhat of a problem.Usually in shmups, movement is digital rather than analog with no acceleration. The reasoning for this is because in games like this, players need to able to move immediately to their desired location when dodging bullets. Some people say that acceleration should only be in flight simulators, not shmups like this. As a suggestion to make your controls feel more like a proper shmup game, either make the acceleration faster or remove the acceleration completely. Also, I was surprised at the Land Stage where there were tanks moving in a circle. That was a cool change of pace from most enemies going down and aiming their bullets at your X and Y coordinates (I mean those two tanks moving in a circle have the same bullet pattern but their movement changes up the feeling a bit). Also, the game is a bit too easy in my opinion, especially when you have all of your bombs by the time you reach the bosses.Anyways, it's still a fun game if you look past these flaws. Being able to invert the black and white palletes was a cool touch too.. Ink plane is a fun game and easy to control. It is good quality and the bombers are easy to shoot down.

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